iPhone Users in U.S. Predicted to Increase App Store Spending to $88/Year by 2020


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average iphone user's spending on paid ios applications , in-app purchases in free-to-play apps increase 40 percent on next 3 years, according new forecast based on data gathered sensor tower. year 2020, iphone users based in united states spend more average of $88 per year on both paid "premium" apps , in-app purchases in free apps.

sensor tower used previous app-based spending reports predict how users spend on next 3 years. recently, in 2016 estimated average iphone user in u.s. spent $47 on apps, while 2017 on track increase number $63/year. afterwards, in 2018 average u.s.-based iphone user predicted spend $77/year on apps, , in 2019 sensor tower thinks number reach $88/year. represents 40 percent increase average user spending estimated 2017, , 86 percent increase 2016.

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while gaming apps still dominate spending landscape in ios app store -- accounting "nearly 70 percent" of per-device revenue -- other categories forecasted increase in popularity well. includes entertainment, sensor tower expects overtake music second-largest category of per-device spending in 2017, because of subscriptions in apps netflix , hbo now.

specifically, in 2019 entertainment category projected account $8 of year's $88 average user app spending, increasing $2.80 in 2016. still won't anywhere near games, sensor tower anticipating popular category account as $60 of $88 spent average iphone user in 2019.

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in separate story posted bloomberg week, of reasoning behind steady increase in user spending on paid games , iaps can connected emerging technology being tested game developers. company based in tokyo, called silicon studio corp., has created piece of software uses deep-learning algorithms predict how long users play game, levels might beat, , how money might spend , on -- amassed "psychological profile of each player" aims "mold player behavior."

ultimate goal of software said developers maintain healthy ecosystem, encouraging spend lot of money keep doing so, while keeping non-spenders happy game. besides smartphone apps, massive multiplayer online game developers have approached silicon studio corp. interest in software, has been named "yokozuna data" after highest rank in sumo wrestling.
apple updated app store in ios 11, changing layout , user interface new tabs , editorialized content updates every day. apple, ios app store , other services consistently provide company yearly profit gains; in 2017 app store set new quarterly record in may, while services did same in august. past june, apple said developers have earned more $70 billion since app store first launched in 2008.

article link: iphone users in u.s. predicted increase app store spending $88/year 2020
 

what music streaming services spotify? feel more common means of spending money on app store / in-app purchases.
 


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